Sexy Joker — Bonus Features

A 3×3 classic base, coins that carry up to 1,000x, and a Bonus Game where the Lips stick and keep collecting — here’s how Sexy Joker climbs toward its 5,000x cap.

How the Round Is Built

The Bonus Game starts when coins sit in both outer columns and the Lips symbol is in the centre at the same time. Spins where only coins land push a hidden counter that creeps the forced-trigger chance upward — change your bet and that counter resets to zero. Inside the bonus you get 3 free spins, the Lips stick for the whole round and keep collecting, and anything landing on the field resets the counter back to 3. Each Joker adds +1 to the multiplier on the cell it hits, which then multiplies future coin values in that position — jackpot coins ignore it. When the spins run out, every Lips symbol pays out its total. You can also skip the wait and buy the Bonus Game for 100x the bet from the in-game menu. The round is capped at 5,000x the bet: hit it and the round, or the bonus, stops there.

Worth being clear about the order of events, because it changes what a spin is worth. Coins landing on their own are not a consolation prize — they feed the hidden counter. Coins landing together with the Lips but without the bonus conditions pay out their swept total immediately. Only coins in both outer columns with the Lips in the centre open the round itself.

How Each Feature Pays

Trigger, mechanics, multiplier ceilings and where each one is worth your money. New to the reels? Start with the Sexy Joker how-to-play guide.

Coins & Lips Collect

How to Trigger

Coins landing on reels 1 or 3; the Lips symbol in the centre column.

What Happens

Coins never appear in the middle and the Lips never appear on the outside — the layout is fixed. Each coin is dealt a random value between 1x and 1,000x the bet, the four jackpot tiers included, and the Lips sweep the total of every coin on screen. If coins and Lips show up together but the bonus conditions are not met, that swept total is paid immediately instead of opening the round.

Multipliers

Coin values run 1x to 1,000x the bet; Mini 25x, Minor 50x, Major 150x, Grand 1,000x sit inside that range.

Strategy

Nothing to steer — but a coin-heavy spin without Lips is not wasted, it feeds the hidden counter.

Coin reels1 and 3
Lips reelCentre
Coin range1x–1,000x bet
JackpotsMini / Minor / Major / Grand
No-trigger payCollected total paid at once

Bonus Game — Lips Hold & Collect

How to Trigger

Coins in columns 1 and 3 with the Lips symbol in the centre on the same spin.

What Happens

The round opens with 3 free spins. Every Lips symbol locks in place for the whole bonus and keeps collecting the value of each spin. Whenever an element lands on the field the spin counter resets back to 3, so a run can stretch well past three spins. When it finally runs out, the totals held inside all the Lips symbols are paid.

Multipliers

No global multiplier. The growth comes from Joker cell multipliers and the coin values the Lips keep adding.

Strategy

There is nothing to time. Keep a stake you can hold, since changing it mid-session also wipes the hidden counter.

Starting spins3
Spin resetAny element landing
LipsSticky for the round
PayoutAll Lips totals at the end
Cap5,000x bet

Joker Wild & Cell Multipliers

How to Trigger

A Joker landing anywhere — on a line in the base game, on any cell in the bonus.

What Happens

In the base game the Joker is a straight wild: it substitutes for any paying symbol, and a line of three Jokers is settled as three Sevens, the top symbol at 30x. In the Bonus Game its job changes — each Joker adds +1 to the multiplier of the cell it lands on, and that multiplier is applied to the value of any future coin in the same position. Jackpot coins, Mini and above, are not multiplied.

Multipliers

Cell multipliers build in +1 steps; three Jokers on a line pay 30x as Sevens.

Strategy

Jokers early in a bonus are worth more than Jokers late — the cells they boost have more spins left to fill.

Base roleWild / substitute
Three JokersPaid as Seven — 30x
Bonus role+1 cell multiplier
Applies toFuture coins on that cell
ExcludedMini and higher jackpots

Hidden Counter & Buy Free Spins

How to Trigger

Spins where coins land without the Lips; or the Buy button in the in-game menu.

What Happens

Coins landing without the Lips are logged by a counter the game never shows you, and the higher it climbs the better the chance of a forced Bonus Game. Changing the bet resets the counter to zero, so stake-hopping throws away the progress. If you would rather not wait, the in-game menu sells the Bonus Game outright for 100x your bet.

Multipliers

None of its own — the counter only affects how soon the bonus arrives.

Strategy

Pick one stake and stay on it. Hopping between bet levels resets the counter every time.

Counter feeds onCoins without Lips
Counter resets onChanging the bet
Buy cost100x bet
Buy RTPNot published
Buy locationIn-game menu

Buy Feature Options

OptionCostRTPRisk
Buy Free Spins (Bonus Game)100x betNot publishedHigh

Trigger Probabilities

Base Game

Bonus GameCoins in columns 1 and 3 + Lips in the centre
Forced Bonus GameHidden counter, fed by coins landing without Lips
Buy Free Spins100x the bet from the in-game menu

Win Milestones

Coin value range1x–1,000x the bet
Mini / Minor jackpot25x / 50x the bet
Major / Grand jackpot150x / 1,000x the bet
Max win (5,000x)Round cap — play stops and pays

Try the Features in Demo

Test the bonus mechanics for free — no registration needed. Want the setup first? Check how to play Sexy Joker step by step.

Play Free Demo