Sexy Joker — Bonus Features
A 3×3 classic base, coins that carry up to 1,000x, and a Bonus Game where the Lips stick and keep collecting — here’s how Sexy Joker climbs toward its 5,000x cap.
How the Round Is Built
The Bonus Game starts when coins sit in both outer columns and the Lips symbol is in the centre at the same time. Spins where only coins land push a hidden counter that creeps the forced-trigger chance upward — change your bet and that counter resets to zero. Inside the bonus you get 3 free spins, the Lips stick for the whole round and keep collecting, and anything landing on the field resets the counter back to 3. Each Joker adds +1 to the multiplier on the cell it hits, which then multiplies future coin values in that position — jackpot coins ignore it. When the spins run out, every Lips symbol pays out its total. You can also skip the wait and buy the Bonus Game for 100x the bet from the in-game menu. The round is capped at 5,000x the bet: hit it and the round, or the bonus, stops there.
Worth being clear about the order of events, because it changes what a spin is worth. Coins landing on their own are not a consolation prize — they feed the hidden counter. Coins landing together with the Lips but without the bonus conditions pay out their swept total immediately. Only coins in both outer columns with the Lips in the centre open the round itself.
How Each Feature Pays
Trigger, mechanics, multiplier ceilings and where each one is worth your money. New to the reels? Start with the Sexy Joker how-to-play guide.
Coins & Lips Collect
How to Trigger
Coins landing on reels 1 or 3; the Lips symbol in the centre column.
What Happens
Coins never appear in the middle and the Lips never appear on the outside — the layout is fixed. Each coin is dealt a random value between 1x and 1,000x the bet, the four jackpot tiers included, and the Lips sweep the total of every coin on screen. If coins and Lips show up together but the bonus conditions are not met, that swept total is paid immediately instead of opening the round.
Multipliers
Coin values run 1x to 1,000x the bet; Mini 25x, Minor 50x, Major 150x, Grand 1,000x sit inside that range.
Strategy
Nothing to steer — but a coin-heavy spin without Lips is not wasted, it feeds the hidden counter.
| Coin reels | 1 and 3 |
| Lips reel | Centre |
| Coin range | 1x–1,000x bet |
| Jackpots | Mini / Minor / Major / Grand |
| No-trigger pay | Collected total paid at once |
Bonus Game — Lips Hold & Collect
How to Trigger
Coins in columns 1 and 3 with the Lips symbol in the centre on the same spin.
What Happens
The round opens with 3 free spins. Every Lips symbol locks in place for the whole bonus and keeps collecting the value of each spin. Whenever an element lands on the field the spin counter resets back to 3, so a run can stretch well past three spins. When it finally runs out, the totals held inside all the Lips symbols are paid.
Multipliers
No global multiplier. The growth comes from Joker cell multipliers and the coin values the Lips keep adding.
Strategy
There is nothing to time. Keep a stake you can hold, since changing it mid-session also wipes the hidden counter.
| Starting spins | 3 |
| Spin reset | Any element landing |
| Lips | Sticky for the round |
| Payout | All Lips totals at the end |
| Cap | 5,000x bet |
Joker Wild & Cell Multipliers
How to Trigger
A Joker landing anywhere — on a line in the base game, on any cell in the bonus.
What Happens
In the base game the Joker is a straight wild: it substitutes for any paying symbol, and a line of three Jokers is settled as three Sevens, the top symbol at 30x. In the Bonus Game its job changes — each Joker adds +1 to the multiplier of the cell it lands on, and that multiplier is applied to the value of any future coin in the same position. Jackpot coins, Mini and above, are not multiplied.
Multipliers
Cell multipliers build in +1 steps; three Jokers on a line pay 30x as Sevens.
Strategy
Jokers early in a bonus are worth more than Jokers late — the cells they boost have more spins left to fill.
| Base role | Wild / substitute |
| Three Jokers | Paid as Seven — 30x |
| Bonus role | +1 cell multiplier |
| Applies to | Future coins on that cell |
| Excluded | Mini and higher jackpots |
Hidden Counter & Buy Free Spins
How to Trigger
Spins where coins land without the Lips; or the Buy button in the in-game menu.
What Happens
Coins landing without the Lips are logged by a counter the game never shows you, and the higher it climbs the better the chance of a forced Bonus Game. Changing the bet resets the counter to zero, so stake-hopping throws away the progress. If you would rather not wait, the in-game menu sells the Bonus Game outright for 100x your bet.
Multipliers
None of its own — the counter only affects how soon the bonus arrives.
Strategy
Pick one stake and stay on it. Hopping between bet levels resets the counter every time.
| Counter feeds on | Coins without Lips |
| Counter resets on | Changing the bet |
| Buy cost | 100x bet |
| Buy RTP | Not published |
| Buy location | In-game menu |
Buy Feature Options
| Option | Cost | RTP | Risk |
|---|---|---|---|
| Buy Free Spins (Bonus Game) | 100x bet | Not published | High |
Trigger Probabilities
Base Game
Win Milestones
Try the Features in Demo
Test the bonus mechanics for free — no registration needed. Want the setup first? Check how to play Sexy Joker step by step.
Play Free Demo